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Sunset riders arcade game
Sunset riders arcade game




sunset riders arcade game

With only two powerups, dual wield & rapid fire, it focuses on that arcade action rather than complexity, but balances those basic elements with wall-to-wall action across seven varied stages, each with its own unique elements and visuals. The core gameplay is nothing ground-breaking enemy projectiles seemingly crawl across the screen compared to the steady streams of lead that the player is able to dish out to their seemingly endless numbers. Stepping in to the boots of one of four western cowboy cliches, the player must face bandits and outlaws of the wild west, bring down a colourful cast of boss characters, and even visit the occasional house of ill-repute. With all this in mind I was delighted to see it inconspicuously tucked away in the new releases section of the Nintendo Switch e-Shop under the Arcade Archives banner recently and barely paused before parting with the necessary funds to start it downloading. That wild west town of the opening stage with its saloons, bandits popping up from every location and … bulls running through the streets?… drew me in to the extent that, despite never owning it, I’d often fire it up at times when I’ve indulged in a bit of sneaky 16-bit emulation over the years. Being mostly a platform gamer I hadn’t ever really played many run-n-gun titles, let alone one that was as vibrant as Sunset Riders.

sunset riders arcade game sunset riders arcade game

It’s a game that I’ve been interested in since I borrowed the Mega Drive version for about a week from a neighbour at some point during the early 90’s. Bringing the coin-op pleasures of yesteryear up to date with faithful console ports is indeed a laudable goal, it’s just that Konami’s early 90’s western run-n-gun, Sunset Riders, really deserved more.

SUNSET RIDERS ARCADE GAME SERIES

Hamster Corporation’s ‘Arcade Archives’ series is all about emulating some beloved and well known… along with some much less well known… arcade classics. Same problem! It's also always canceling this hardcore mode here.I get it, I really do. How I activate hardcore mode, after I enter the game, turn it off by myself, how do I fix it Mastered with a little help from the comments. Can someone tell me the correct version please thanks.įor the lives achievement just set coin = 6 or more in the service menu But some how this version now allowing you to get extra live going through the game. The version i use to get all the achievements worked. I'm not sure if any version awards extra lives or if having extra lives in the game needs to be set in the dipswitches (I don't currently see a setting for it in FBN or even in MAME). I'm not sure, but I think the set was developed for the parent set (4 Player Ver EAC) because when I originally linked the game I'm pretty sure I only linked the UBC set (I wanted players to be able to choose the character of their choice). does it happen to someone else or I don't have the correct rom version? but the achievements allow put all credits we want Only one rom is allowed now, im changing to have 2 round and credits achievementsĮasy. If things aren't working properly, it won't do much to just post it here on the game wall, you should do tickets. Ya they were changed again, so who knows when they will work correctly. Only Achivements for the first loop?Ģ round cheevos only work if you set difficulty to 8 in the debug menu, not 2nd playthroughĬowboy Training unlocks if you continue on stage 4, and with default settings I was unlocking 2nd round achievements on loop one. There are two loops in this game if I remember correctly.






Sunset riders arcade game